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Why the object will contains two shaders when import into unity?

I figure out that when my character is with rigging and animation, when import into unity, it will contains two shaders. One is i created in 3d software (blender) and another is created when i imported into unity. Can anyone explain why this will happen? Because it will distract my other shader when I import another file into unity scene.![alt text][1] 1. character texture is the shader I created. 2.person2_character_texture_psd_005 is form when i import into unity. [1]: /storage/temp/91000-untitled-1.jpg

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