Hi,
I´m new to unity and I need some help.
I have modeled a little Character in Maya and created some animations for it. One for Jumping and one for Rolling forward. I imported it to unity with a FBX-File. The jumping animation works good but not the rolling-forward animation.
Because every time I hit a button to start the animation the character resets itself to the origin, plays the animation and then jumps back to his last position.
I need the rolling-forward animation as an ability for my character, so every time the user hits a button the player should roll forward from his current position and then save the new position so he can move further from there.
I now why this happens but I don´t know how to prevent it. Is there any way to prevent it? Scripting? Physics?
-> My Character has the shape of a cube ((he is a robot))
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