Hi,
I am using an animated character having 7 skinned mesh on it.It's shows 8 Draw call for a single character.
My problem is that i need to add more then 14 characters in scene on same time and to do this my game is getting too slow.it's get down up to 8 fps and device getting hit.I know that it's issue regarding skinned mesh, which unity can't batch for now.Yes i'm using shared materials on all characters.
-I need to modify the character dress, dress patterns, hair, shoes ,cap etc.
-I tried [SkinnedmeshCombiner][1] but all are worth to get it done.
**Is there any way to keep my character in minimum draw calls and the rig remains same..?**
any solutions will be most useful from
[1]: http://wiki.unity3d.com/index.php?title=SkinnedMeshCombiner
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